Commonplace 70 George & His Devoted, Slightly Not Very Objective Fans (you know who you are!).
CLICK!! GO ON!!! YOU KNOW YOU WANT TO click
Recent posts have covered George and syphilis and how he passed this on to Edith. Not everyone will appreciate the views expressed therein and will be experiencing some sort of mental meltdown at the effrontery of it all. To compensate the critics for not being able to hunt me down and shoot me like a mad dawg, here is a resource from Arthur Schopenhauer to help ease the effects of cognitive dissonance. Enjoy.
How many of the rampant syphilis deniers will be making use of number 38?
CLICK!! GO ON!!! YOU KNOW YOU WANT TO click
Recent posts have covered George and syphilis and how he passed this on to Edith. Not everyone will appreciate the views expressed therein and will be experiencing some sort of mental meltdown at the effrontery of it all. To compensate the critics for not being able to hunt me down and shoot me like a mad dawg, here is a resource from Arthur Schopenhauer to help ease the effects of cognitive dissonance. Enjoy.
Schopenhauer's The Art of Being Right or 38 Ways To Win An Argument.
Arthur Schopenhauer (1788-1860) was no stranger to arguing, and so he came up with these 38 Stratagems - excerpts from "The
Art of Controversy", first translated into English and published in 1896 - to aid the wannabe controversialista.
Schopenhauer's 38 ways to win an
argument are:
1.
Carry your opponent's proposition beyond its natural limits; exaggerate
it. The more general your opponent's statement becomes, the more objections you
can find against it. The more restricted and narrow his or her propositions
remain, the easier they are to defend by him or her.
2.
Use different meanings of your opponent's words to refute his or her
argument.
3.
Ignore your opponent's proposition, which was intended to refer to a
particular thing. Rather, understand it in some quite different sense, and then
refute it. Attack something different than that which was asserted.
4.
Hide your conclusion from your opponent till the end. Mingle your
premises here and there in your talk. Get your opponent to agree to them in no definite
order. By this circuitous route you conceal your game until you have obtained
all the admissions that are necessary to reach your goal.
5.
Use your opponent's beliefs against him. If the opponent refuses to
accept your premises, use his own premises to your advantage.
6.
Another plan is to confuse the issue by changing your opponent's words
or what he or she seeks to prove.
7.
State your proposition and show the truth of it by asking the opponent
many questions. By asking many wide-reaching questions at once, you may hide
what you want to get admitted. Then you quickly propound the argument resulting
from the opponent's admissions.
8.
Make your opponent angry. An angry person is less capable of using
judgement or perceiving where his or her advantage lies.
9.
Use your opponent's answers to your questions to reach different or even
opposite conclusions.
10. If your opponent
answers all your questions negatively and refuses to grant any points, ask him
or her to concede the opposite of your premises. This may confuse the opponent
as to which point you actually seek them to concede.
11. If the opponent
grants you the truth of some of your premises, refrain from asking him or her
to agree to your conclusion. Later, introduce your conclusion as a settled and
admitted fact. Your opponent may come to believe that your conclusion was admitted.
12. If the argument turns
upon general ideas with no particular names, you must use language or a
metaphor that is favourable in your proposition.
13. To make your opponent
accept a proposition, you must give him or her an opposite, counter-proposition
as well. If the contrast is glaring, the opponent will accept your proposition
to avoid being paradoxical.
14. Try to bluff your
opponent. If he or she has answered several of your questions without the
answers turning out in favour of your conclusion, advance your conclusion
triumphantly, even if it does not follow. If your opponent is shy or stupid,
and you yourself possess a great deal of impudence and a good voice, the trick
may easily succeed.
15. If you wish to
advance a proposition that is difficult to prove, put it aside for the moment.
Instead, submit for your opponent's acceptance or rejection some true proposition,
as though you wished to draw your proof from it. Should the opponent reject it
because he or she suspects a trick, you can obtain your triumph by showing how
absurd the opponent is to reject a true proposition. Should the opponent accept
it, you now have reason on your own for the moment. You can either try to prove
your original proposition or maintain that your original proposition is proved
by what the opponent accepted. For this, an extreme degree of impudence is
required.
16. When your opponent
puts forth a proposition, find it inconsistent with his or her other
statements, beliefs, actions, or lack of action.
17. If your opponent
presses you with a counter proof, you will often be able to save yourself by
advancing some subtle distinction. Try to find a second meaning or an ambiguous
sense for your opponent's idea.
18. If your opponent has
taken up a line of argument that will end in your defeat, you must not allow
him or her to carry it to its conclusion. Interrupt the dispute, break it off
altogether, or lead the opponent to a different subject.
19. Should your opponent
expressly challenge you to produce any objection to some definite point in his
or her argument, and you have nothing much to say, try to make the argument
less specific.
20. If your opponent has
admitted to all or most of your premises, do not ask him or her directly to
accept your conclusion. Rather draw the conclusion yourself as if it too had
been admitted.
21. When your opponent
uses an argument that is superficial, refute it by setting forth its
superficial character. But it is better to meet the opponent with a counter
argument that is just as superficial, and so dispose of him or her. For it is
with victory that you are concerned, and not with truth.
22. If your opponent asks
you to admit something from which the point in dispute will immediately follow,
you must refuse to do so, declaring that it begs the question.
23. Contradiction and
contention irritate a person into exaggerating his or her statements. By
contracting your opponent you may drive him or her into extending the statement
beyond its natural limit. When you then contradict the exaggerated form of it,
you look as though you had refuted the original statement your opponent tries
to extend your own statement further than you intended, redefine your
statement's limits.
24. This trick consists
in stating a false syllogism. Your opponent makes a proposition and by false
inference and distortion of his or her ideas you force from the proposition
other propositions that are not intended and that appear absurd. It then
appears the opponent's proposition gave rise to these inconsistencies, and so
appears to be indirectly refuted.
25. If your opponent is
making a generalization, find an instance to the contrary. Only one valid
contradiction is needed to overthrow the opponent's proposition.
26. A brilliant move is
to turn the tables and use your opponent's arguments against him or herself.
27. Should your opponent
surprise you by becoming particularly angry at an argument, you must urge it
with all the more zeal. Not only will this make the opponent angry, it may be
presumed that you put your finger on the weak side of his or her case, and that
the opponent is more open to attack on this point than you expected.
28. This trick is chiefly
practicable in a dispute if there is an audience who is not an expert on the
subject. You make an invalid objection to your opponent who seems to be
defeated in the eyes of the audience. This strategy is particularly effective
if your objection makes the opponent look ridiculous or if the audience laughs.
If the opponent must make a long, complicated explanation to correct you, the
audience will not be disposed to listen.
29. If you find that you
are being beaten, you can create a diversion that is, you can suddenly begin to
talk of something else, as though it had bearing on the matter in dispose. This
may be done without presumption if the diversion has some general bearing on
the matter.
30. Make an appeal to
authority rather than reason. If your opponent respects an authority or an
expert, quote that authority to further your case. If needed, quote what the
authority said in some other sense or circumstance. Authorities that your
opponent fails to understand are those which he or she generally admires the
most. You may also, should it be necessary, not only twist your authorities,
but actually falsify them, or quote something that you have invented entirely
yourself.
31. If you know that you
have no reply to an argument that your opponent advances, you may, by a fine
stroke of irony, declare yourself to be an incompetent judge.
32. A quick way of
getting rid of an opponent's assertion, or throwing suspicion on it, is by
putting it into some odious category.
33. You admit your
opponent's premises but deny the conclusion.
34. When you state a
question or an argument, and your opponent gives you no direct answer, or
evades it with a counter question, or tries to change the subject, it is a sure
sign you have touched a weak spot, sometimes without knowing it. You have as it
were, reduced the opponent to silence. You must, therefore, urge the point all
the more, and not let your opponent evade it, even when you do not know where
the weakness that you have hit upon really lies.
35. This trick makes all
unnecessary if it works. Instead of working on an opponent's intellect, work on
his or her motive. If you succeed in making your opponent's opinion, should it
prove true, seem distinctly to his or her own interest, the opponent will drop
it like a hot potato.
36. You may also puzzle
and bewilder your opponent by mere bombast. If the opponent is weak or does not
wish to appear as if he or she has no idea what you are talking about, you can
easily impose upon him or her some argument that sounds very deep or learned,
or that sounds indisputable.
37. Should your opponent
be in the right but, luckily for you, choose a faulty proof, you can easily
refute it and then claim that you have refuted the whole position. This is the
way which bad advocates lose a good case. If no accurate proof occurs to the
opponent or the bystanders, you have won the day.
38. A last trick is to
become personal, insulting and rude as soon as you perceive that your opponent
has the upper hand. In becoming personal you leave the subject altogether, and
turn your attack on the person by remarks of an offensive and spiteful
character. This is a very popular trick, because everyone is able to carry it
into effect.How many of the rampant syphilis deniers will be making use of number 38?
No comments:
Post a Comment